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(2 edits) (+1)

Wow, the art for this game hit me super hard. I really like the theme, the animations and the polish! the gameplay is actually pretty cool, but it gets a bit repetitive after 10 min. Maybe some extra actions apart from block, heal and damage would have been cool.

I did find a bug: if you lose and restart, the music stops for a few seconds before it kicks back up. also, some way to telegraph the action of the enemy would be nice (a bit like in Slay the Spire), since blocking can feel like a waste of time unless you have nothing better to do.

Very flavorful game, I hope you get featured by GMTK on his channel!

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Glad to hear about 10 minutes :D I didn't plan the game cycle to be that long or at least expected to play by you, players, for so long.

Though, I planned to make several classes with different actions. Thanks for your reminder, I'll definitely do it after refactoring!

I started to make game sounds at 7 hours before the deadline. There were a few surprises for me. I knew of not playing music in the right time (possibly, timers or animation player), so made more confident trigger. I programmed music to start at the beginning of player move (if it is not playing now). I need to make a better triggers for music. My main goal was a self-fixing game :D

I'll definitely do something with blocking. Thanks!

I appreciate your kind words <3

(1 edit) (+1)

I mean at least it restarts, it could have been a lot worse, like stacking the music everytime it restarts. I had that bug at one point on my last game jam, and the more you would listen to the song repeating, the more gain it would have, until it actually sounded like earrape. It was actually pretty funny.

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Wooow, that's a powerful bug :0 I wonder, how it could have happened.

Well, I have a bug with music anyway, but I wrote it in "P.P.S." in the description. Well, it didn't spoiled player experience so much, I hope.