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This was real fun! I liked that the dice you pick get used up, creating a need for longer-term thinking. The different dice types and upgrades, as well as the enemy types, were all really nice.

A gripe (that comes up with many games) is the combination of keyboard and mouse controls but then a menu that can't be navigated with the mouse. A little annoying, but not a huge issue. (Also, the "how to play" button didn't seem to work?)

But overall, a really solid entry. Great work!

Yeah, when I first designed the controls, I was using a controller. So it felt natural to navigate the UI. I realized most people would be using a keyboard and that it felt a little weird, but by then it was too late to change it. I also never had time to implement the How To Play screen. I'm glad you enjoyed it though!