Cool concept. I wish it was harder, though! After I figured out the mechanics, I never truly felt in danger of losing.
Cool take on the theme. Love that it’s also a deck builder. Think it has a potential.
Maybe introduce some danger that gradually increases as you stay in a level? Something like the ghost in spelunky, or the federation army in FTL? That way, staying longer for more gold is a gamble.
Also, after removing the movement dice, there wasn’t really much more to upgrade in the deck, so I ended up not buying anything the last level or two.
I like how the movement previews make it really easy to see where you’d end up!
Well done :)