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Cool concept. I wish it was harder, though! After I figured out the mechanics, I never truly felt in danger of losing.

Cool take on the theme. Love that it’s also a deck builder. Think it has a potential.

Maybe introduce some danger that gradually increases as you stay in a level? Something like the ghost in spelunky, or the federation army in FTL? That way, staying longer for more gold is a gamble.

Also, after removing the movement dice, there wasn’t really much more to upgrade in the deck, so I ended up not buying anything the last level or two.

I like how the movement previews make it really easy to see where you’d end up!

Well done :)