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(+2)

Very solid entry! I especially like the way the dice indicator works

The game is a little rough around the edges, but the main gimmick is extremely successful at funneling the player towards a playstyle that incentivizes speed and careful thought. It feels really nice to learn how to play it well :3

A few nitpicks: it doesn't feel extremely intuitive when you should be taking damage or not as enemies can slide against you and do nothing, and sometimes the enemy types can be really spread out and that may require you to run around looking for a specific type for a long time instead of attacking when you're trying to build a combo

(+2)

Thanks for the feedback! Yeah, given more time we'd probably tinker with the initial spawn rates a bit more and improve the visual feedback on enemy attacks. The latter was my main gripe with our finished version - it wasn't obvious enough when enemies were preparing to attack.