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(+1)

Feels slick, and finished! (Except that I had no idea how to quit the shop at first … I thought that returning to the main menu would kill my run.)

In a way this is almost an auto-clicker (not that that’s necessarily a bad thing), in that it’s about ‘numbers go up’, and most of the strategic choices are made in the shop, not during ‘actual’ gameplay. – Also because I only rarely got the choice of a ladder … I think I was in my fifth dungeon when that happened for the first time? – The perils of doing randomization during a gamejam. (And maybe also because if dungeons get larger you cannot see where some ladders are going when given the choice, and most of the time, you have enough health and there are little enough knights around, so why go up a ladder most of the time?)

I hope I don’t give off the impression I don’t like the game, sometimes I just keep coming up with criticisms even for things that are fairly enjoyable. I do really like the dice upgrade mechanic for example, or that you can also ‘sell’ dungeon/dice upgrades if you somehow made things too tough for yourself.

(+1)

Thanks for playing! I appreciate the feedback. And yeah you've hit upon points that I decided not to address in favour of finishing the jam so its vallidating that you brought them up, thanks!

I imagined the game having more player choice, if I had had more time I would have addressed that flaw in the gameplay and so the randomness would feel less unsatisfiying and larger dungeons would meean more options for choice. 

I havent decided whether to continue developing this project but feedback like this definitely inspires me to continue so thanks again!