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(+3)

Thanks for playing our game!

I wasn't as involved with the coding, so I can't say much about the fullscreen issues, but it might work better in a different browser.

You bring up an interesting point with the hearts. I believe the idea was originally from earlier in development, before variable scoring had been implemented, to prevent the player from simply spamming cuts for a perfect score. We might have revisited the concept of the fail-state if we'd had the time, but at the very least we didn't think the hearts detracted from the game enough to justify removing in the end, considering what little time we had.

Though, I think they still somewhat serve their purpose, especially in the context of a jam where reviewers might not be as familiar with rhythm games. If there were no hearts, someone who is not concerned with score might simply spam inputs and hit every cut, thereby "winning" the game in their mind and moving on without really experiencing what the game is about.

(Also, just to flex, my highscore is over 3000--though, I did write and chart the song...😉)

(+2)

Aaah wait, it was a rythm game? I just thought it was nice music! I was lining up the knives visually with the cuts! X-D

Haha, maybe I’m too tired and overheated (very hot day here) to be rating games…

(+1)

Just to chime in as well, the hearts were actually added after the scoring was to... disincentivize spamming. I actually personally prefer it with the hearts in there, because then I know exactly how much leeway I have with trying to get a certain cut or not, though that's just my personal preference of course.

(my high score is 3089, so *barely* over 3000; the maximum score you can get is 4000 - there's 40 cuts, and you get up to 100 points per cut [though for 100 you'd have to be frame perfect])