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(+2)

Awesome to see a fellow Unreal user! Very Serious Sam feeling, once I got the rhythm of how the game worked it ended up being pretty fun. There's a good amount of game here for 48 hours as well. One thing I'd adjust is giving enemies on hit a particle effect or a hit-flash, just something to better communicate I'm hitting them -- I couldn't get a good handle on how much range my gun had, and for the last boss I wasn't sure if I was hitting them or not. With that being said, this was a fun playthrough and a good submission!

(+1)

Unreal users unite! I was going for a classic Doom/Serious Sam feel, so thanks!