I really enjoy the concept, and I had some fun with it, but ultimately the game is too buggy to finish. Very sad.
After an hour of struggling with the AI getting stuck random places and refusing to leave areas, I finally got my first check point in the guard cafeteria area. Hoping that reloading would fix the AI pathing I reloaded the last check point and he was just as broken as before, but worse, all the keys I had in my inventory disappeared. and were gone forever, they could no be recollected, and they glitched my inventory where I couldn't pick up other objects in the 2 slots that used to have keys. Meanwhile all the fuses I had previously used in the cafeteria, repopulated into the map again. With the AI now trapping me on the Guard side of the building and refusing to leave the hallway, and the keys missing, I couldn't beat the game. As a last ditch effort I tried using the console, I deleted any doors in my way, that I should have had keys to, and deleted the AI so I could move past him, using the fuses that randomly repopulated all over the map, I managed to get the next fuse box turned on, and a new save, again I hoped reloading at this point would set things right. I reloaded the previous check point, and the monster reappeared, but now knew exactly where I was and wouldn't leave me alone. I used console to destroy the AI again, essentially trying to test the game at this point, I went and recollected all the fuses again that repopulated all over the map after the previous checkpoint reload, and loaded the fuses into the final breaker. Success, a message tells me the exit is opened. Hoping to have one last moment with the game working more like it was supposed to, I reloaded my checkpoint again, to bring the monster back, so that I would at least have to avoid him while heading to to the exit. Reloading though left the switch on the final fuse box switched, but undid the unlocking of the final door, leaving me forever trapped in the game.