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This is a fantastic game to have been created in just 48 hours! The whole premise of controlling multiple dice to use their various powers was really fun, and I look forward to seeing what this holds in the post-jam version.

Here are my thoughts on what was good and can be improved:

-Controlling the horde of dice was really hectic and fun, but having a better way to select which die you want to pick up could be useful. 

-The enemies don't really have much variety other than health, making more enemies that require you to switch up your strategy could be fun, and add to the hecticness of controlling many dice.

-The death wizards only really being able to viably be killed by sixes isn't really great. Allowing multiple strategies to succeed against them, while not all, could be better. Having some kind of indicator that this is what you need to do, or should do, could also be helpful to someone stuck on them. (In my first run I just thought these were like the reaper in Vampire Survivors, unkillable and just there as an end to the game)

-Switching what side a dice is on can be tedious, although the slow-mo help mitigate this somewhat

-Figuring out what level your die is is not too easy, as you have to wait and see where the slider ends up. Maybe their shirts have pips on them to display what level they are.

-The Cooldown on three's ability, four taunting enemies and five buffing allies should all have visual indicators that something is happening.

-The upgrade zone in the center felt like it was redundant, as you're forced into playing in the center regardless of whether it is there or not. Maybe making more zones around the map to expand the strategy, or while one's gain xp in the zone, other numbers are weakened while in it.

Once again, this was a really good game and I  hope my thoughts can help you make this game better. I'll be playing the post-jam version once it comes out!

Thanks, that was pretty detailed and helpful feedback.