Here's an update on my game. In this video the npc enters the monsters home looking for treasure. The AI selects the closest next room to search. Once it's been there it doesn't consider it worth entering again and looks for the next closest unvisited room. When it finds the treasure it steals it and heads out. The skulls above it's head are scare points. You need to scare it to avoid losing your treasure. More to come. Youtube -> WIP NPC Actions 1