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I get the point!

I should've change dice effect height. I saw that intersection of bars and dices sometimes but didn't fix it, I don't know why <_<

I glad you have noticed that balance of action "price"! 

I made 30/70 percentage of defending/attacking at normal hp, and the reversed version at critical hp. Now I see that mean looking blue gloved dude is more annoying at that state. 

I decided to work more on AI after that game :D

Thanks for showing it, I'll improve that feedback to player!