I get the point!
I should've change dice effect height. I saw that intersection of bars and dices sometimes but didn't fix it, I don't know why <_<
I glad you have noticed that balance of action "price"!
I made 30/70 percentage of defending/attacking at normal hp, and the reversed version at critical hp. Now I see that mean looking blue gloved dude is more annoying at that state.
I decided to work more on AI after that game :D
Thanks for showing it, I'll improve that feedback to player!