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Yeah, I spent a lot of time on the drifting and driving at the very beginning, guess I'm of the mind that getting player movement right is a worthy investment, and also rolling the car was central to our theme. But when I felt I had the Feel maybe 80%, 85% of the way there? Figured it was time to best move on to the uncountable other things waiting to be done.

We knew the powers were missing something to give them needed clarity, but it wasn't a problem we had time to solve. Believe it or not, we didn't even have Monsters in the game until just a few hours before submission time! That's, unfortunately, why they are quite buggy. 48 hours is about 30 minutes, according to my math. Although maybe my math skills are the culprit here...