Quite like this one! The work on the dynamic soundtrack doesn't go unnoticed - it's immediately satisfying to throw a dice an enemy's way.
Getting into nitpicky territory, I wish tossing the dice was a bit... quicker? Not necessarily because the player is slow or anything - the dice just covers a large distance, and you have to go all the way over to catch it just to see if the next throw will be the colour you want. There could be some sneaky player nudging going on that makes sure that only the colours from the gladiators on screen show up on the dice, though I wouldn't expect it given the time frame.
Great job finishing the game up, though! Doubly impressive that this is a first time project.