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This was seriously really cool! The dice mechanic is really fun and a solid core element of the gameplay by forcing you to rethink and recontextualize the DnD mechanics, and on top of that I really like the varied enemy types, the boss glyphs keeping you on the move and adding an extra risk/reward element, and the overall balance of the game which feels fair and allows for many different strategies. I'd definitely play several more hours of this (although I can already imagine the potential difficulty forcing you to sit with a pen and paper and think fifteen steps ahead if this was a full-length game). Fantastic work!