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i just took the idea from Tetris since it's somewhat the closest example.

But rigging the randomness can work too. You can use phantom results to increase chance of specific, less seen numbers to drop in the code, and ensure within a specific number of rolls (9-12), all 6 numbers are presented. Just keep booleans and keep track of the count of each numbers on the board and rig along the lines

wow. Thanks a lot. I will check that out.

By the way I played your game. The dice roll and unwrap is satisfying and you did a great job making two mini games in the game.