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(1 edit)


With the deadline extended (and now being capable of using other orifices than my mouth to breath .. not counting my nose yet) i'm back in the habit:
rewrote how the light is calculated, previously it just picked up the light from the lightmap
but now it actually takes the lights position (up to 4 lights) into account  for vertex lighting (previously it was  a single fixed directional light only)
in the end it looks nice but the the difference is hardly noticeable

.. also smoke is now affected by light as well