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I thought the game was super fun! The concept was funny, and the gameplay was suuuper satisfying. I loved the super heavy guitars going as I'm just devouring everything in sight lol. I kinda felt like I was playing COD zombies again with some of the enemy training I was doing.
Some feedback:
Not a huge thing, but I thought the milestone were a bit long. Maybe if there was more ground to cover, but eventually I kinda got into a rhythm of just hitting up the same places over and over.

I don't think the RNG/dice element really affected much for me. All I really ended up knowing was that I was spamming out projectiles like crazy, and the actual RNG/dice element felt a bit separated and didn't feel super impactful to me.

Overall though, super fun game! Loved it!

Thanks for playing and glad you liked it so much! An honor that it even somewhat reminded you of the glory of some COD Zombies from back in the day! Ya one of the primary goals I wanted for this jam was to make a game that was fun and that felt good to play. I think I did pretty well this time.

I agree about the milestones. I actually didn't expect people to play too much and I did want players to spend at least a little time with lower level spells, but I know actually play through it trying to get all the way to a 1000 is a stretch. Especially as several people have noticed it essentially just turns into running in a huge circle for the best spots.

And also good point about the rng. I didn't really notice till the end of developing, but 4 of the weapons are literally just point in general direction. If I ever revisit this I'll probably think of a way to make the weapons more specific or impactful in certain niches.

Super glad you loved it though! Means a lot!