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(+1)

Pretty darn cool concept. I might be a bit biased, but the look of it was a lot of fun. I like how it is like a turn based game and real time strategy kind of. You have to think out your next move rather than just rushing in, though that is kind of what I wanted to do at the same time if that makes any sense.

At first my team was talking about doing a top down shooter using dice as the weapon somehow, I feel like you took that sort of concept to a really cool place.

It feels like something is missing, some additional stake or motivation to keep me going in one direction or another, but I'm not sure I have a solid solution for you there.

Would be cool if it wasn't just abilities, but if you could add a like spikes to make melee more viable or something more long ranged, idk.

Overall great ideas here.

(+1)

Totally get what you mean. A kind of blend between fast-paced gameplay and slowed down turn based movement in sticky situtations was what I was going for. I also agree on all the other suggestions and have some ideas how to implement solutions in a post-jam version. Thanks for the feedback!