Pretty darn cool concept. I might be a bit biased, but the look of it was a lot of fun. I like how it is like a turn based game and real time strategy kind of. You have to think out your next move rather than just rushing in, though that is kind of what I wanted to do at the same time if that makes any sense.
At first my team was talking about doing a top down shooter using dice as the weapon somehow, I feel like you took that sort of concept to a really cool place.
It feels like something is missing, some additional stake or motivation to keep me going in one direction or another, but I'm not sure I have a solid solution for you there.
Would be cool if it wasn't just abilities, but if you could add a like spikes to make melee more viable or something more long ranged, idk.
Overall great ideas here.