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I really like the concept of stacking up dice & throwing them to solve puzzles!

The execution feels a little lacking to me, though. You really don't have much control over how hard you throw the dice, which makes landing on these small targets really difficult (and then when you finally DO land a shot, it's a one RIP). Making them "cups" or "holes" instead of pedestals would go a long way to making the puzzles less frustrating, so that the dice are much less likely to fall off.

The puzzle designs look interesting, but I unfortunately wasn't able to beat a single puzzle after the cinematic because of how difficult the targeting is.

By the way, the cinematic was really cool! I wish there was some music or SFX to sell that cutscene, but visually it was really impressive for such a short timespan!

thanks for palying, really appreciate your comment on our game. one thing we didnt mention was that you could sit on the button and throw yourself toward the door only to end the puzzle.

Oh interesting. What determines which die becomes the "controlling" die? Because normally, when you throw a die, you keep control over the dice that are left behind?