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You were missing some needed user feedback. It was unclear if I was close enough to pick up an item, a small 'F' displayed above the item would have been nice. I was unable to tell when I successfully hit an enemy until they disappeared. Some feedback such as a flash of white material for .25s or some knockback/slow would have helped. I like the idea and just needed some more time to polish what you had. 

Absolutely, user feedback would make it feel way better, the enemies are supposed to flash red on taking damage, however something wrong with the materials causes that to not show up (and we didn't get around to fixing it)