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(+2)

Great work and clean execution! I was frustrated at myself for dying and then.. the end scene is gold. Really amazing touch. May I ask what's the consideration behind the rotated perspective? 

(+1)

Thanks!

We started with a straight isometric perspective.  I think those are generally easier to see what's on top but at an angle. those tend to look pretty rigid though so we made used a perspective view with a low FOV.   I think the angled view of the board just makes the game look a little more dynamic than if we were to do it from top-down or something like that.

Thank you! AIA hit all the points on the thinking behind the isometric perspective