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The concept and gameplay are very unique, and it took me a couple of levels to understand how the mechanics work exactly. The decision space seems pretty small on some levels, and in some cases there are as few as 64 total combinations that can be brute forced through.

I think if the player had to assign dice per round it might give more good feedback on what's going on and make it harder to just brute force the game. What you've got now is still an interesting and cerebral puzzle.