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(+1)

oof, that's hecka unfortunate.  Hope the process of making the game was fun tho ^^

Visually speaking, this is hecka satisfying with all the different particle effects and filters and colors.  Feels very retro 90s synth pop.  I'm just a TINY bit confused about the damage input on the die and how it matters. I kinda just mashed into the enemies on the beat and it just kind of worked.

An excellent product nonetheless.  Great job!!

(2 edits) (+1)

I don't know when you played the game but we did an update yesterday evening because some assets were badly setup.

Basically the attack damage is Swords - Shields = Damage. The top face of the dice shows the current sword/shield value.

We also have a heal system that is in the combo system but we haven't introduced in the tutorial but we hope to fix that soon :)

Thanks for the feedback and we're really happy you like it!

Hi! Thanks for testing our game and taking the time to give us some feedback :) 

 I'm just a TINY bit confused about the damage input on the die and how it matters. 

Yes, due to an unfortunate visual bug, it's hard to understand the system. But to be honest: even in the last version we uploaded, with this bug fixed, the readability isn't yet great. It's def something I'd like to improve :)

Cheers!