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(+1)

Very well done! A little synchronization between the dice turning and the position of the ball would be good, to avoid that spike spawn directly into the player and ending the game where the player did nothing wrong. that does not feel very rewarding. aside of that and keeping the very short time in mind -> great work! good art, good mood, audio fits the visuals. thumbs up!

thought the same, maybe spawn the barriers when the balls just passed over the places the barriers potentially spawn. so the player has time to react.
most times i lost harts was due to exactly this prolem.