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(+1)

Holy smoke! I love the first track subs. These drones morphing sounds are amazing. Jeeez, this echoing, and phasing things. Daaamn. I am really impressed. Did you used any complex VST for it? Or everything just Reaper internal engine? How did you make this morphing sub thing? Damn I love it so much, it sits on my shoulder and say: Aaron, you will fall in to this ambient goodness hole.

Track two, well done, I love the fills. I love the bass, and that goa sound. Oh god, I really love how to bass and this goa sound move together.

track three: Fricking genius. I love the sounds design of the synths. So smooth, so light. These percussions are well mixed. You did a perfect job with the mixing and mastering. If you have time please put these tracks to bandcamp, please! The instruments well placed, well panned!

Track four: Oh I love how the arps goes to higher pitch. Really smart! Holy smoke, really smart ambient from the depths. Oh god, how amazing the mixing. Hope you will be on the track list. These tracks are amazing.

Track five: This sound design, kills me. These are pianos with some bit crush and saturation, I think. Not bad. :D Yeah baby, cut off trick, and so smooth. Did I tell you you have to on the track list? :D

Track six: Ooooooh it sounds like the good old fashioned Hot Line Miami. I love that game. Oh I forgot to read the description. My attention grabbed. :D

Track synthwave: The sounds are really smart. I didn't know if you put the synths to the background it will be sounds more awesome! I love the drums. It's kinda my taste, but a bit more compression for the drumz could be killer, but I stfu, because it's amazing track!

Track awesomeness: You are doing the synthwave very well. Amazingly catchy. I thought the good synthwave has a really simple drum arrangement, but this is much better!


I am a really simple man. I love synthwave, I love subs. well done 13 out of 10. A+++, What can I give you? :D ** CLAPS ** CLAPS **

(+1)

Thank you for the in-depth review man. I really appreciate it. :D


For this soundtrack I really mostly only used my own JSFX. But I've made them all availabe. You can find 'em all here if you want to take them for a spin: https://github.com/JoepVanlier/JSFX#installation-instructions

They're all free. Beware though, I can't guarantee that they'll be completely bug free, but if you find any bugs, let me know and I will at least try to fix them.

The ambient opener makes a lot of use of Swellotron in particular. It's an effect that takes two sound sources and turns them into ambient washes. It's basically kind of like a vocoder and reverb in one. It takes two inputs, computes their frequency dependent energy over time and adds that in a buffer (a reverb tank basically) to decay over time. It resynthesizes this with random phases which makes the sounds very wide (because left and right are not correlated). It's not the best for live use because it has quite a bit of latency, but it can be really nice for creating some audio washes for resampling later. I have a short tutorial of it here:

It can be a bit tricky to control, so I'd recommend just making a whole bunch of samples and then sculpting those more into the final thing that you want later. For the bass I used lava verb in its spectral mode. If you set the diffusion somewhere in the middle on a bassy note, you very quickly get that non-localized sound. Unfortunately, I don't have a tut for lava verb, but hopefully it's easy enough to figure out from the UI.

The synths are typically Yutani in paraphonic mode. In most polysynths, you have a filter per voice. In paraphonic synths, all the voices go to the same filter. With non-linear filters, this creates a kind of unusual distortion which I quite like. It makes it sound kinda old.

The strange synth in track 5 is Yutani again with audio rate modulation on the filter at very high resonance. It's a particular filter with some non-linearity in its feedback path, which causes some unusual effects as you can hear. Personally, (also based on feedback received), I think I should've maybe made it slightly less harsh to blend in a little better.

I'll probably do some touch-ups on the tracks based on the feedback I've received and then maybe put an updated version here (and maybe on bandcamp). Unfortunately I had to work the week of the compo, so I was a little strapped for time trying to get it all finished. :D

Thanks again for the feedback :)

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Holy baby Jesus, Did you create those effects? I am amazed. :D Sadly I am using Ableton live.

A lot of thanks for the details! Very smart sound design. I never tried to use a synth in paraphonic mode, maybe I will somehow. This Swellotron sounds great. I've never tried vocoder in that depth. It's a really good idea again. I learned a lot, thank you. :)

You should put the whole album on Bandcamp! It is worth it. :) Sadly I didn't have the time to participate in more depth. I had to do a lot of stuff, but happily, I had a track that I was able to push. Anyway, this is an amazing jam. Nice to meet amazing people like you. :)

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I did. It's pretty fun working on your own effects. :)

Actually, if you ever feel like experimenting, there's a VST host you can use. You can find it here: https://github.com/jpcima/ysfx . ysfx behaves like a VST, but once it opens you can just open any JSFX and it should just work. It's still under active development though, so I don't know if there may be issues that still need solving there for specific DAWs.

And likewise! I had to work the week of the compo unfortunately, so I could only really do stuff in the evening hours. That said, it was a ton of fun.

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Thanks a lot! I will check it out!