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Reminds me a bit of my own game I made for the jam. Completely different in execution, but a tile-based game where a roll of the die affects how far you can move, and while it feels like a puzzle, sometimes you can just get unlucky even with perfect strategy. It's a pretty unexpected thing to see; in this kind of sokoban style, your expectation is for it to be deterministic and logical, yet a large portion of success depends on RNG. Is that a good or bad thing? I'm not sure, but it is different.

thanks for playing. My original intention was not to make this random. But I had no time to do that, as I was working on another game in the beginning. I was planning on a roguelike game where the dice value depends on how u flip it. After the jam ends, I will update it. I hope you would also check it out then.

Thanks again!