Honestly the best game I have played so far in this jam, genuinely great!
The presentation is top-notch with beautiful cute monster designs and letters, the color palette is really nice on the eyes, the music is really chill and very much fits the vibe of the game [although a bit of a changeup for the boss/last floor would've been nice]. Only real gripe I had was that the game was locked at a very strange aspect ratio, which isn't a big deal per se, but it did feel a little bit strange, that half of my screen was ugly black bars; even just having the edges be the same color as the background would work very nicely. The communication was very nice, all of the dice were self explanatory, and the tutorial wasn't too long or too short - just right. I'd also like to point our that there were zero bugs I encountered, which is a pretty big deal for something made in a gamejam, good on you!
The gameplay was nice and satisfying, I really liked how you could influence where the dice would roll by clicking on it from a specific side. The no-click zones were a nice addition that added some tension in a few fights, like the windmill, as I was nearing the timer end, and the dice were moving with the zones. I enjoyed basically all of the monsters, although the last fight did feel a little anticlimactic, as I beat it without a single damage to myself, perhaps giving a few more hearts and/or the enemy damage dice would've made for a more impactful ending. Other than the last floor having monsters that were a little easy, I really enjoyed the mechanical progression curve, as you got healed up every time you beat an enemy, all the while your max health slowly depleted every floor - I really liked this as it did give you a chance to recover, even at 1hp, while also giving rise to more tension over the game's progression. I personally never ended up dying, however, I can imagine someone barely scraping by to the last floor and dying because of a quick misclick, and then getting frustrated to have to play the entire game all over again, perhaps checkpoints at every floor, or at least every second floor, which would save your hp, would provide the players with a little bit of a safety net, which might be appreciated. Last thing I'd like to mention is that the dice cycle through the possible options instead of just being random - I really appreciated this, as the theme could've easily devolved into an annoying RNG-fest, and even though dice do not in fact work like this in real life, I still appreciated it as a player.
Overall a really wonderful game, I'm really glad I followed you guys [wait was this made by one person??] last time I had played a game of yours. Will definitely keep following. Thanks for making this and I wish you a lot of luck, you definitely deserve to be in the top for this jam