Interesting game. I'd love to have been presented with the usefulness of the dice earlier on. Also, I think the platforming is a little tough, maybe an improved player controller would do wonders!
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Thank you for your feedback! Due to the time constraint of 48 hours I had to crunch and cut some corners. One of these corners was the level design which led to a few design flaws, like the dice not being in focus. Regarding the character controller; I did not add any subtle effects like coyote time but all levels are easily managed while using the wall jumping.