I agree, seeing a range of values would've been a great feature to have. I found, in testing, that I'd sometimes wonder whether or not I had a chance of actually defeating an enemy, but unless you're really good at multiplying 10 numbers together quickly (which I am not), then that's difficult to figure out. Unfortunately, time ran out before I got to that, but I definitely understand what you're saying! I'm glad you found the rest of the game juicy, though, I'm glad the time spent polishing those features was well spent! Thanks for all the feedback, it's great to hear!