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Nice concept. I do think the beginning is way to slow, especially as you can't control if you get speed upgrades. It could have been more clear that you lose points if you hit yourself, but the effect of dropping the chips looks nice. Also, don't forget a quit option if you make an executable.

Thanks for playing, plus the advice! It's indeed necessary to have clear instruction for the player to realize "Oh, the score comes from the chip".  And the basic design should not be ingored!