Thanks for the positive feedback. We really wanted to do something truly unique so I'm glad you think we succeeded in that aspect.
I will probably try to improve on it - I can see an interesting core but I am not quite happy with where it landed after 48hours. The problem I had was trying to solve unique design problems spent more time on gameplay design and mechanics and left less time to work on aesthetics and UI design.
I always like to try unique spins of the theme for jams. Our last Jam "Recovery" was a UI driven, detective/doctor puzzle game https://fatedgamedeveloper.itch.io/cosmos-md. I was much happier with how that idea turned out but we had a whole month on that one.