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(3 edits) (+1)

NOTE: This post contains some spoiler under the "View rest" button.

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Thanks for playing my game and writing the detailed feedback and rating! Let me answer to some of your concerns.

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Summary:

  • The Hero *should* have got a good buff/debuff skill or two.
  • Some of the healing methods outside the Hero's magics might have been overpowered.
  • Otherwise the game is working as intended.

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Details:

  • I thought the Hero's "signature moves" were Heal and Fire Breath and Picklock.
    • Maybe other characters' access to high-level Cure magics and good restorative items made Heal less appealing in comparison.
    • I still believe Fire Breath is a viable attack if your party is above level 30. It requires a lot of set-up, but the most of said set-up involves simply waiting a few turns, and the Hero is somewhat good at it. (If you don't have this skill, let the Hero fight Dragon alone and lose.)
    • Picklock is crucial to obtain some of the end-game equipment but just not flashy at all so you might well forget it.
  • Refresh not removing status conditions is intended; otherwise it could trivialize the final boss. Luck in this game affects accuracy/evasion/crit-chance, so this skill can get some use.
  • Spooky Surprise is just a random effect skill for fun, and by definition its effect is very random. Even with the collars, the skill is supposed to be unreliable. I think one of such skill is enough for one game.
  • The Warrior has debuffs on his Attack Magics because their raw damage is abysmal. The same goes for the Magic User's Techs. The Hero's lack of debuff skill is an oversight, but I could perhaps rework Fireball and/or Eruption to repair it. While doing so, Protect might deserve a rework so it's one more of his "signature moves".
  • The Warrior keeps Battle Cry even after his form is restored. It looks odd if you think about it, since other forms teach skills different from what are available in their forms, but at least it's not a bug.