Hi Tonyl!
Thanks for your kind words and the feedback :)
We definitely agree with you on the readability issue. We spent most of Sunday trying to improve it but it's not yet there and it's probably the biggest issue we should fix about the experience.
About the dancing character, I'd say that right now I tend to agree with you: they don't "bring enough" to the experience to justify their importance on screen. But I think they could help, in fact, to make combat (and other systems and features) more readable. It's something I want to investigate, thanks for pointing it out.
About the tutorial, I must admit that I'm already quite happy we managed to have a tutorial added to the game as usually, we can only display a huge text blog to explain the game (because of the time constraints). That being said, I also agree that we can do way better. Crypt of the NecroDances was an inspiration for our game (I bought it during the Jam for this reason :D), I'll go back to it to check the tutorial because I forgot what they did (which s probably a good sign xD).
Anyway, once again, huge thanks for the feedback! :)
Hervé.