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i had so much fun playing this!

this game felt more of a complete package than a majority of other games, good work with that 👍

the quality of life things like the hurry button was a great detail which made the grindy runs, and the character moving around the board was a good indicator of how far you got. the entanglement feature was a neat thing, as you never sat down and just waited, but had to be interacting.

one “game breaking” bug i found was that you could set the minimum and maximum to the same number, and you would always guarantee a critical hit. i ended up putting my best dice on the healer and spam clicked it if it got entangled.

overall one of my favourite games this jam, really nice work with it!