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Excellent. Well done on this jam game! Gives me snake/tron vibes mixed with the aesthetics from the HIVE board game. And a very polished experience for a 48 hour jam, too. 

I really liked that you give the player choice about which dice to use. It would have been easy to just give the player one die at a time, but rolling three adds a lot of thoughtful decision making. That's so important when designing games with random elements like this jam's theme enables. 

Did you try adding more information regarding the enemies' movement? It would have been interesting to have partial information on their next move, like distance they intend to move, but not direction. But this might be information overload and totally unneeded, but I'm curious how that would affect the gameplay.

Congrats on submitting and keep making games!