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(+1)

Pleasantly surprised by mechanics, at first it looked like just a game with buttons, but adding dice into mix changed how I looked at these buttons. Try for known current path, or roll for random path that might be easier? 

I would say only thing I would like to see is better hitboxes (some of obstacles are unforgiving), checkpoints and maybe more juicier roll effect, instead of tiny buttons you not sure changed number on them or not. on other hand, dash doesn't need that strong of effect, it's just dash.