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(+2)

Really cool concept, weighing up how many boosts to add to your roll is fun. I think if the player rolled more than one dice per round it would be even more strategic as then they could aim to get both an attack and a defence while also boosting both? Just thinking about that makes me a excited haha, I really hope you continue work on this after the jam.

Gorgeous pixel art, really crisp and nice with perfect colour choices. The enemies being different sized die was also a very witty addition and how each of them was turned into an enemy was very fun and creative. My one issue with the presentation was I wish attacks had more feedback/juice.

Wonderful work, really hope you keep updating post-jam!

(+1)

Oh wow, thanks so much! I like your idea about having multiple dice - I think given more time & a wider scope we'd have you setting up a number of dice before the battle and then just picking which you want to roll each round. After a while I feel like you'd get used to a set pattern of choices anyway, so this would maybe make combat feel a bit snappier while keeping the tactical choice element.