I finally figured out what the one thing I forgot to do was: difficulty balancing. You know how it is, if you're the developer you get so good at your own game that you don't realize how hard it is. Thanks for the feedback!
I feel you! I learned that lesson from past jams. Now I always get someone from outside the team to play the game asap, so we can adjust it before it goes out. But truly, really good job!! I just gotta get good :D