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(+1)

Thanks for the game! Chess + Dice is a cool combination!

The good:

  • It works!
  • It's a creative take on how to integrate dice into chess.

The bad:

  • Very little is explained.
    • I didn't know I was supposed to move the king onto my own queen, that's a bit counter-intuitive.
    • I didn't know what the controls were at first and had to experiment instead of getting them explained.
    • I didn't know I had to click on the dice at the end of every turn. Which was also kind of annoying.
  • The pixel art style is both technologically obsolete, not very pretty, and hard to read. I had trouble recognising the figure I just rolled, and was surprised at times to be able to move like a queen when I thought I had rolled a bishop. The standard 2D chess set used in literature (in high definition, not pixel art) would have been an improvement, a free 3D chess set on a wooden board should have been doable.
  • The game is not challenging. The challenge is in figuring out how to play it, after that it's trivial.
  • It's too short. After all the heavy lifting of building this game, would adding one or two more levels (which should just be a file each with the location of the enemies) really be such an issue?

An idea for an improvement:

  1. Improve readability of the chess figures.
  2. Change the controllable token to the piece it moves as each move.
  3. Don't let us see our or the enemy's movement possibilities, let us visualise them. Maybe make that into a challenge mode so people can choose.
  4. Remove the need to roll the dice manually and roll them instantly. I know you wanted to push the theme of the jam, but if I want to play this I want to click-click-click my piece over the board quickly without having to click on the dice or wait for a result that is calculated instantly anyway.
  5. Generate levels randomly. Should be easy, infinite replayability.

This isn't meant to be as harsh as it sounds. I think with not that much work there can be a great casual game in this, with only minor, cosmetic changes. The core of the game is sound.

Thanks for participating and I hope we'll see you in the next jam! Good luck.