Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi thanks for the feedback. Yes I admit that I wanted to make it a bit comical overall.

The barriers and the impediments to reach the right side of the screen are part of the design. There is a more philosophical meaning behind it. I wanted to show to the player that not even God has an easy life when it comes to just play an apparently easy toss guessing game. 

For example the tent/gate are disappearing and appearing for a limited amount of time sometime not even enough to reach the guessing pad. 

I hope I didn't frustrate people too much! 

(+1)

well you nailed the gameplay experience of "god has a hard life" so kudos for achieving you goal. This type of game is probably just not for me.

I do wonder if I would have enjoyed it more if I had the illusion of more agency - like being able to reach the dice easier but the dice secretly favouring bad outcomes on the dice (hidden mechanics): or having God have to overcome a non-random challenge on their way to Choose so the player thinks they have more agency than they really do and they can work on improving even if they ultimately are doomed to fail.

Anyway, just my personal musings.

It's a nice idea and definitively worth to give it a go!