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That was great! It's a lot like the game that's most second popular right now (that one's top-down), except this game has better level design, more levels, and way more mechanics. I love the Jon Blow-esque style design going on -- you introduce a concept wordlessly in the simplest form, and then play with that idea once you know the player understands it. I think the only thing I got confused on was on the door that opened when all the enemies died, but only slightly because it didn't take me long to guess what to do (it may have been introduced on the level before, but it might have been too trivial of a level for me to internalize the concept or something idk).

Anyway, great mechanics, I love that they just keep coming and the game always stays fresh. And great level design!


Thank you for your insightful comment, glad you enjoyed the game!