I liked the idea of using dice to defend a tower--and the piercing powerup being linked to a high-damage roll makes you think fast and see if you have enough time to trade it off for the powerup or use the high damage straight away. Unfortunately I was unable to finish the five rounds (I only got as far as the fourth one...), but I thoroughly enjoyed it regardless! My main feedback would be making the dice easier to select (I kept accidentally triggering the group select when I meant to drag a die), and reducing the knockback after hitting an enemy: the dice kept rolling offscreen in different directions, and it made it hard to keep track of when you have more than three or so. Regardless, an excellent entry! Congrats on submitting another great game after last year :)