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I like the concept that's happening here. However, this kind of game feels like it should be prone to moving fast through a level. I can very much envision this being a speedrun friendly game. That said, the player controller has got to be super super tight. I had lot of problems with collisions and sometimes the special ability failed to execute. This can be a fun concept but it still has a way to go. As it stands right now it was a little frustrating to play. Dying is frequent (and to be expected) but you want the dying to come from the player not performing the skill well enough rather than something breaking.