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(+1)

Here are my thoughts after playing the game:

- I liked the art style. It reminded me of Quake.

- I wish there were a few more sound effects. Like a big "BANG" while firing the gun

- The idea of just rolling dice to get ammo is not very deep. My strategy was to run to cover once I ran out of ammo and then rolled my dice a few times. I wish there was more depth, like maybe using two dice at once for a greater reward. Or maybe use a system like Mario Kart, where you have a higher chance of getting good items if you have low health.

- The controls were really good. I liked how fast you run.

- It seems like the bullet shoots a bit too high when I zoom in with the gun. 


Great effort!

(+1)

Thanks for your feedbacks 😁

When I first pictured it dice rolls had some risks (e.g. 5/6 chance to gain bullets and 1/6 to break your weapon) and with the same perspective as you mention : you roll 1x, 2x or 3x dices to fuel the game loop (getting bullets, temp. buff, etc.) where more dices = bigger reward and bigger penalty. Which should come with more enemy/environment diversity ; way to much for Game Jam Time. Got the basic features in the game tho so i am happy with that, maybe I'll revisit it later 😀