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This would be a great mechanic for a rage game.  You have full control of the die, but it's just slippery enough, and the punishment could be just severe enough.  The controls are frustrating, but in an interesting way.  And I mean that sincerely and in the nicest way possible.

(+1)

We've definitely heard from a few people that some of the levels were a bit "much" for them: The "Geyser" level in particular actually got a last-minute edit and incentivized us to add the "skip level" option because we had some friends play the build, and everyone got pretty frustrated with it. I'm hoping that when we continue the game, we can clean up the controls a bit so that the challenging platforming sections can be "fun" frustration, as opposed to just rage-inducing lol.
Thank you for the feedback!