i am very sorry about your -1 chain, haha. i'm glad you understand my position on needing a bad roll to exist, but that sort of thing definitely doesn't need to.
and yeah, I tried to incorperate spots in the level design that i think would be good places to throw the dice without having to stop moving too much, but its definitely a little esoteric, and depending on how your run is going you'll probably need more spaces anyway lol
it's sick you got so much out of the game though! i'm really happy it clicked with you still so much! i could definitely ease the learning curve a bit but yes!! once you get it its pretty cool. and yeah, the fast respawn timers, while also much more convenient for me to make, were important i think haha
ideally the game loop should push you into getting very efficient at each level, with the short lengths, pressured timer, and fast iteration times. it's not ideal, since it can also have the reverse effect of pushing a player into being incredibly cautious, but i suppose thats something to work on lol
but still, thank you so much! and i'd be flattered if you drew gunjumper at any point, i'm glad you like her too lol