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(3 edits) (+1)

Great concept with the random gem combinations.

I personally think the enemy spawning should get tweaked a bit. I found myself often sprinting past spawn points to not get one spawned on me and the enemies tend to build up into massive hordes. As you mentioned responding to VKChiuselli, the movement delay when shooting makes the enemies really difficult to fight.

If this idea were to be expanded I'd like to see the effects of the gems feel even more impactful! I think you have the basis for a super cool rogue-like game here. It kind of reminds me of things like Zelda randomizers.

Playing it now I agree, the spawn times are far too low. As far as expanding, I would like to add a chance for gems to have hidden powers that add more characteristics like explosions or piercing shots. The skeleton of that is already in the code.  I would also like some sort of meta progressive that involved getting gems and ingredients home and brewing potions that gain effects permanently.