Hi Jazz Cousins and thanks :)
I read your rating and I really like the idea of running from the doom. Recently I was thinking about adding hunter robots that would be impossible/very hard to kill but maybe something different would feel better. A ticking bomb is too simple but something between these two could work nicely (very small robots that alter/rearrange the environment foot by foot going after the player and then disassembling your body? stuff like that). And sound desing will be changed. While some of the sounds I plan to keep (robots, turrets etc), some will be thrown out and everything will have to be modified to set proper sound levels because that's just messed up.
Modeling/animation is something I plan to keep doing myself. The biggest reason is that all models and animations are procedurally generated and I develop systems for that all the time. For sure I am planning to release source files for the assets eventually and add some documentation - because I am sure, that if enough people would be playing this game, there will be modders that will add new characters and environments - and whole game is created around that thought - to allow to add stuff easily.
For time being I am arranging my stuff to start working full time on this.