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(2 edits) (+1)

Most fun I've had going through the random submissions queue so far! Great use of the dice rolling as a form of attack (where the side value affects the damage dealt), while also paying attention to the sides rolled to get bonus effects. I didn't expect Pierce to be omnipierce for one attack, and I expected the status to remain when used for the extra die tower, but otherwise not bad. Two big problems stood out to me, though; one, it relies on right-click functionality but doesn't claim priority over browser, so with Firefox (latest version available as of this time), it keeps opening the right-click menu every time I click for in-game functionality. Immediate loss of a pip of enjoyment, dealing with that frustration.


Secondly, having to click and drag or just click for every. single. attack. My joints aren't getting any younger, and the constant repetitive motion had me tap out at the end of wave 3, because my wrist started hurting. Maybe have it so that all dice in the playing field automatically roll towards where you click, instead of having to select them every time? Still keep a cooldown before you can roll again, so that you can't just spam click, though. Additionally, I encountered a minor bug where if the enemies walked forward onto the same space as any of your dice, that die won't do anything to that enemy and will pass through them as if they're ethereal; it should impact them and rebound off according to the angle of attack, not ignore them and deal no damage at the same time.

Also, pulling out the view would be nice, just to be able to see the entire playing field on a single axis (vertical or horizontal, don't care) so that I can watch what's happening with later waves; only barely caught the second spawn point's wave when they were coming up the path towards the crystal because there was only the one spawn point and set of towers visible from the initial gameplay moment, and had to work a little frantically to deal with them. Overall, a fun experience. I look forward to you refining it further.

(+1)

Thanks for all the feedback! Yeah it sounds like there are some browser-specific issues. I had tested in  Chrome and did not have these issues personally. Something I'll have to look into though. I will definitely take your suggestions into consideration if I continue development! Some of these are issues that I'm already aware of and considering solutions for. Thanks again for playing! Glad you had fun  :)