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That trademark Rad Codex aesthetic, in both the art and the musical choices~ Absolutely love it. The gameplay, however, let me down. The elemental dice really didn't get much of a chance to shine other than Fire, because the play field size was just too limited to really get space for the effects. Fire shone in that situation, however, because you could easily place it adjacent to two enemy dice and just eradicate them, giving you at least one space to place a die that they had, and thus giving you numerical advantage on dice played, which is very hard to overcome. If the enemy used elemental dice against you in return, and the playing field was a bit larger to accomodate the other elements being more useful, though, I'd very much enjoy it more. I also think that having the value of the pips work into if the enemy dice are captured (little like a more simplistic Tetra Master) would have been more fun as well, rather than just having it be end-of-game points in a variant Othello. EDIT: oh, right. Also, a replay button!